Breakdown

 


mockingjay1_lic0010

Hunger Games: Mockingjay Pt 1 (2014)

CG hovercraft:
Look development and texturing of entire craft
Lighting lead; light rig setup, IBL prep
Final lighting by others

mockingjay1_rd0010

Hunger Games: Mockingjay Pt 1 (2014)

CG hovercraft:
Look development and texturing of entire craft
All lighting and rendering

mockingjay1_fb0030

Hunger Games: Mockingjay Pt 1 (2014)

CG hovercraft:

Look development and texturing of entire craft
Lighting lead; light rig setup, IBL prep
Final lighting by others

godzilla_ym0050

Godzilla (2014)

CG helicopter (lower right), CG vehicles (3 front vehicles):

Look development of all vehicles
Texture lead; quality control and direction of textures

All lighting and rendering

godzilla_ym0180

Godzilla (2014)

CG mountain gash:

Look development, texture and lighting lead;

Overseeing team quality control.

Also involved in some lighting and look development

inception_pas_0060_065

Inception (2010)

CG background buildings, crowd and cars:

Responsible for layout and animation of CG crowd and cars,

car look development,

All lighting and rendering

inception_pas_0030_065

Inception (2010)

CG upside-down buildings, crowd and cars:

Responsible for layout and animation of CG crowd and cars,

car look development,

All lighting and rendering

inception_pas_0020_065

Inception (2010)

CG upside-down buildings, crowd and cars:

Responsible for layout and animation of CG crowd and cars,

car look development,

All lighting and rendering

inception_lic_0100_237

Inception (2010)

CG water and reflection of CG buildings:

Responsible for look development, lighting and rendering of water and integrating the reflections of buildings rendered by other parties.

totalRecall_043_nas_0010

Total Recall (2012)

CG robot ("synth") internal mechanics:

Lighting and rendering the exposed internals and parts of the armour.

Sequence lead; light rig setup, IBL prep and key lighting of similar shots.

totalRecall_043_nas_0170

Total Recall (2012)

CG robot ("synth") internal mechanics:

Lighting and rendering the exposed internals and parts of the armour

Sequence lead; light rig setup, IBL prep and key lighting of similar shots.

totalRecall_043_nas_0060

Total Recall (2012)

CG robot ("synth") internal mechanics:

Lighting and rendering the exposed internals and parts of the armour

Sequence lead; light rig setup, IBL prep and key lighting of similar shots.

totalRecall_128_cqb_0260

Total Recall (2012)

CG robot ("synth") internal mechanics, hovercraft, upper level building structure:

Lighting and rendering the exposed internals and parts of the armour, set extension of wet background structure and midground hovercraft.

 

totalRecall_128_cqb_0170

Total Recall (2012)

CG robot ("synth") internal mechanics, hovercraft, upper level building structure:

Lighting and rendering the exposed internals and parts of the armour, set extension of wet background structure and midground hovercraft.

pirates4_ma0950

Pirates of the Caribbean: On Stranger Tides (2011)

CG mermaids:

All lighting and rendering

pirates4_ma0870

Pirates of the Caribbean: On Stranger Tides (2011)

CG mermaids:

Lighting and rendering of both above-water and lighting design of full CG underwater environment.

pirates4_ma2100

Pirates of the Caribbean: On Stranger Tides (2011)

CG mermaids:

Lighting design and rendering of full CG underwater environment

paul_pft_019_040

Paul (2011)

CG alien ("Paul"):

Lighting and rendering of entire sequence

paul_pft_019_085

Paul (2011)

CG alien ("Paul"):

Lighting and rendering of entire sequence

paul_pft_019_090

Paul (2011)

CG alien ("Paul"):

Lighting and rendering of entire sequence

 

paul_pft_019_150

 

Paul (2011)

CG alien ("Paul"):

Lighting and rendering of entire sequence

 

paul_pft_019_180

Paul (2011)

CG alien ("Paul"):

Lighting and rendering of entire sequence

 

super8_tun410

Super8 (2011)

CG alien:

All lighting and rendering

super8_tun460

Super8 (2011)

CG alien:

All lighting and rendering

super8_tun570

Super8 (2011)

CG alien:

All lighting and rendering

super8_wti430

Super8 (2011)

CG alien, debris, water tower and ship:

Lighting and rendering full CG shot

hellboy2_gac_120_0224

Hellboy 2: The Golden Army (2008)

Foreground Robots, moving background robots:

Lighting and rendering the robot elements of this full CG shot.

hellboy2_gac_120_0250

Hellboy 2: The Golden Army (2008)

CG robots, parts of the floor, floor debris, steam:

All lighting an rendering

Animation of floor debris

hellboy2_gac_121_1260

Hellboy 2: The Golden Army (2008)

CG robots and steam:

All lighting and rendering

 

hellboy2_gac_121_1250

Hellboy 2: The Golden Army (2008)

CG robots and steam:

All lighting and rendering

FastAndFurious6_tnk_7640

Fast & Furious 6

Replacement of safety structure on front of tank, new tank tracks, extra damage on front of car:

Look development of CG pieces

Lighting and rendering of CG pieces

FastAndFurious6_tnk_7535

Fast & Furious 6

Replacement of safety structure on front of tank, new tank tracks:

Look development of CG pieces

Lighting and rendering of CG pieces

FastAndFurious6_tnk_3008

Fast & Furious 6

Replacement of safety structure on front of tank, new tank tracks, removal of dummies in jeep, extra debris:

Look development of CG pieces

Lighting and rendering of CG pieces

FastAndFurious6_tnk_0150

Fast & Furious 6

CG jeep and upper bridge portion:

Look development, lighting and rendering

inception_pac_0090_065

Inception (2010)

CG cobblestones and grit:

Lighting and rendering of exploding road

inception_pac_0100_063

Inception (2010)

CG cobblestones and grit:

Lighting and rendering of exploding road

inception_pac_0120_063

Inception (2010)

CG cobblestones and grit, flying debris:

Lighting and rendering of exploding road, debris and damaged buildings

HaryPotter6_003_mb_020

Harry Potter and the Half Blood Prince (2009)

Full CG shot:

Lighting, rendering and some look development and texture enhancements

HaryPotter6_003_mb_010

Harry Potter and the Half Blood Prince (2009)

CG bridge:

Some damage animation,

Lighting, rendering and some look development and texture enhancements

Godzilla_he_0650

Godzilla (2014)

CG nuclear power station:

Layout, look development, texture enhancements, lighting and rendering

Godzilla_he_0620

Godzilla (2014)

CG cooling tower and building façade damage:

Layout, debris detailing, look development, texture enhancements, lighting and rendering

Godzilla_hb_0470

Godzilla (2014)

CG submarine:

Look developement,

Texture lead; overseeing quality control and direction

Godzilla_ra_0120

 

Godzilla (2014)

CG Chinook helicopter:

Look developement,

Texture lead; overseeing quality control and direction,

All lighting and rendering

Godzilla_se_0410

Godzilla (2014)

CG Chinook helicopter:

Look developement,

Texture lead; overseeing quality control and direction,

Lighting lead; light rig setup, IBL prep

mockingjay1_rd0090

Hunger Games: Mockingjay Pt 1 (2014)

Adding in lots of extra CG corpses to blend seamlessly with already existing ones:

Layout, look developement, texturing, lighting and rendering

mockingjay1_rd0100

Hunger Games: Mockingjay Pt 1 (2014)

Adding in lots of extra CG corpses to blend seamlessly with already existing ones:

Layout, look developement, texturing, lighting and rendering

HaryPotter6_106_rk_001

Harry Potter and the Half Blood Prince (2009)

CG set extension and extra trinkets:

Layout, lighting and rendering

HaryPotter6_106_rk_021

Harry Potter and the Half Blood Prince (2009)

CG set extension and extra trinkets:

Layout, lighting and rendering

HaryPotter6_106_rk_016

Harry Potter and the Half Blood Prince (2009)

CG set extension and extra trinkets:

Layout, lighting and rendering