Resume

Name: Arild Anfinnsen 

Nationality: Norwegian

Contact: This email address is being protected from spambots. You need JavaScript enabled to view it.

 

My LinkedIn Profile

My IMDB profile

 

 

 

Summary

As a 3D artist I've had the good fortune to have worked at various major VFX facilities across the world.

I specialize in both photo realistic and stylized motion picture look development, lighting and rendering.

With a background in games and TV commercials I also have a strong generalist skillset and keen interest
in most aspects of CGI through modelling, texturing, animation and compositing.

 

Download resume here

 

 

Work experience

 

2011-2015

Double Negative

Singapore

 

  • Spectre (James Bond 24)
    Acting CG supervisor (during mid-show supervisor change)
    3D team lead, overseeing layout, lighting and matte painting teams,
    shot lighting or projection setups of environment

  • The Hunger Games: Mockingjay - Part 2
    3D team lead, look development lead, sequence supervisor,
    key lighting design, light rig setups on avenue sequence,
    look development and texturing of environments,
    overseeing the look development and texturing teams,
    overseeing and aiding shot lighters,
    shot lighting on avenue sequence

  • Insurgent
    Supervision of end sequence,
    overseeing layout, modelling, texturing and matte painting teams,
    coordinating with compositing and matchmove teams
    Supervision of end sequence,
    overseeing layout, modelling, texturing and matte painting teams,
    coordinating with compositing and matchmove teams

  • Mortdecai
    911 overflow work from other facility,
    CG building replacement and explosion enhancement

  • The Hunger Games: Mockingjay - Part 1
    3D team lead, look development lead, sequence supervisor,
    key lighting design, light rig setups,
    look development and texturing of main vehicles and environments,
    overseeing the look development and texturing teams,
    overseeing and aiding shot lighters,
    shot lighting of hero vehicle and environments

  • Godzilla
    3D team lead, look development lead,
    setting up sequence key lighting, 
    look development of vehicles and environments,
    overseeing and aiding shot lighters,
    shot lighting of numerous vehicles and environments

  • Cuban Fury

    Senior sequence lighter, look development lead,

    CG face replacement look development,

    key lighting design, light rig setups, 

    lighting of CG face replacement

  • Thor: The Dark World

    Look development lead,

    overseeing shaders for a number of Earth vehicles

  • Fast & Furious 6

    Senior sequence lighter,

    key lighting design, light rig setups, 

    shot lighting of vehicles and environments

  • Total Recall

    Senior sequence lighter,

    key lighting design, light rig setups, 

    shot lighting of Synth robots and environments

 

 

 

2010-2011

Industrial Light and Magic

San Francisco, USA

 

  • Super 8

    Shot lighter,

    Lighting and rendering of hero character

  • Pirates of the Caribbean: On Stranger Tides

    Shot lighter,

    Lighting and rendering of digital mermaids in main attack sequence.

    Lighting design on full-CGI shots.

 

 

 

2008-2010

Double Negative

London, UK

 

  • Paul

    Sequence lighter,

    Lighting and rendering of hero character

  • Inception

    Senior lighter and generalist,

    Mainly responsible for assets, lighting and rendering on all Paris Street sequence.

    Lighting and rendering FX assets on Paris Cafe sequence.

    All water look development and lighting and rendering thereof on Limbo Square sequence.

    Various asset modeling and texturing.

  • Prince of Persia: The Sands of Time

    Senior lighter,

    Some lighting and shader look development for the Crystal Chamber sequence.

    Lighting and rendering a number of hero shots in the Crystal Chamber.

    Look development on dagger crystal closeups.

    Various asset modeling and texturing.

  • Fast & Furious

    Lighter and generalist,

    Shot dependent modeling and layout of tunnel assets.

    Lighting and rendering of a large number of shots within a tight schedule.

  • Harry Potter and the Halfblood Prince

    Lighter,

    Layout, lighting and rendering of the Room of Requirement.

    Lighting on destruction shots of the Millennium Bridge.

  • Hellboy 2: The Golden Army

    Lighter,

    Lighting and rendering various robot shots in the Golden Army sequence.

    as well as some weapon, Hand of Doom and tail replacements.

    Sole lighting and rendering of opening title sequence.


 

2007 - 2008

LucasFilm Ltd.

Singapore

 

Senior lighter, compositor and look developer on the 

animated series "Clone Wars", season 1 and 2 for Cartoon Networks.

Episodes:

  • Duel of the Droids
  • Ambush
  • Innocents of Ryloth
  • Cargo of Doom

 

 

2003 - 2006

Animal Logic

Sydney, Australia

 

  • Frank Miller's 300

    Environment model, texture and lighting TD; 

    Acting in collaboration with the model, lighting and 

    VFX leads to establish and render full digital environments.

  • Network branding for Cartoon Network

    3d modeler, texture and lighting artist, Fusion compositor

    Responsible for look development, creating assets and executing 

    30 short movies over the course of a 14 month period.

  • Toohey's Extra Dry Battle of the Appliances TV commercial

    Winner of Moebius award for best visual effects (Best in Show).

    Lighting artist, responsible for integrating a number of come-to-life

    CG household appliances in a fight over a bottle of beer.

  • Stealth

    3d modeler, shader and lighting artist

    Responsible for delivering a trailer shot under tight deadlines 

    under supervision of the compositing lead.

  • Farscape: The Peacekeeper Wars

    Emmy nominated in 2005 for best visual effects.

    3d models and textures, VFX and lighting, Fusion compositor;

    Mainly responsible for two sequences, building sets, look development and 

    scene assembly in close collaboration with the director and VFX supervisor.

     

 

2004

Ambience (now part of Omnilab Group)

Sydney, Australia

 

  • Here Comes Peter Cottontail: The Movie

    lighting, rendering and compositing

    Short term contract, responsible for look development 

    and supervising a sequence in this low budget animated feature.

 

  • Movie One 16:9 titles

    lighting, rendering and compositing

    Short term contract, responsible for widening and filling out the 

    4:3 intro logo into the new 16:9 format.

 

 

2003 - 2004

MicroForte

Sydney, Australia

 

  • Citizen Zero (unreleased)

    3d modeler, texture artist, effects, art direction.

    Worked to create numerous character and environmental 

    game assets on this MMOG (Massively Multiplayer Online Game) and 

    art directed texture look development. 

    Created a number of marketing publicity shots.

 

 

2001 - 2003

Warthog PLC. 

Manchester, UK

 

  • Harry Potter and the Philosopher's Stone (PS2)

    3d character modeler, props, texture artist.

    Modeled both high detail and in-game characters and environments.

  • X10 (PC / XBox - unreleased)

    3d character modeler, concept, texture artist.

    Worked as part of the preproduction team as conceptual artist, 

    establishing the look of the characters and environment.

  • Mace Griffin: Bounty Hunter (PS2/XBox/PC)

    3d character modeler, texture artist.

    Acted as lead character modeler and texture artist. Helped concept 

    a number of characters in collaboration with lead conceptual artist.

  • ET 2 (PS2)

    3d asset artist.

    Aided the team in modeling numerous game assets in between projects.

    Responsible for a number of marketing publicity shots for Warthog games.

     

     

Awards and Nominations

 

  • Godzilla

    Awards Circuit Community Awards nomination 2014, Best Visual Effects

  • Super 8

    Saturn Award nomination 2012, Best Special Effects

    Awards Circuit Community Awards nomination 2011, Best Special Effects

    Broadcast Film Critics Association Awards nomination 2012, Best Visual Effects

    Satellite Awards nomination 2011, Best Visual Effects

    Saint Louis Film Critics Association 2011, US nomination, Best Visual Effects

  • Pirates of the Caribbean: On Stranger Tides

    Visual Effects Society Awards nomination 2012, Outstanding Visual Effects in a Visual Effects Driven Feature Motion Picture

  • Paul

    Visual Effects Society Awards nomination 2012, Outstanding Animated Character in a Live Action Feature Motion Picture

  • Inception

    Academy Awards (Oscars) 2011, Best Achievement in Visual Effects 

    BAFTA Awards 2011, Best Special Visual Effects

    Visual Effects Society Awards 2011, Outstanding Visual Effects in a Visual Effects Driven Feature Motion Picture

    Saturn Award 2011, Best Special Effects

    Awards Circuit Community Awards 2010, Best Visual Effects

    Broadcast Film Critics Association Awards 2011, Best Visual Effects

    Las Vegas Film Critics Society Awards 2010, Best Visual Effects

    Online Film & Television Association 2011, Best Visual Effects

    Phoenix Film Critics Society Awards 2010, Best Visual Effects

    Satellite Awards nomination 2010, Best Visual Effects

    Saint Louis Film Critics Association 2010, US, Best Visual Effects

  • Harry Potter And The Halfblood Prince

    BAFTA Film Award nomination 2010, Best Special Visual Effects

    Saturn Award nomination 2010, Best Special Effects

    Satellite Awards nomination 2009, Best Motion Picture, Animated or Mixed Media

  • Hellboy 2: The Golden Army

    Saturn Award nomination 2009, Best Special Effects

    VES Award nomination 2009, Outstanding Visual Effects in a Visual Effects Driven Motion Picture

  • 300

    Satellite Awards 2007, Best Visual Effects

    Saturn Award nomination 2008, Best Special Effects

  • Farscape: The Peacekeeper Wars, Episode "Night Two"

    Emmy nomination 2005, Outstanding Special Visual Effects For A Miniseries, Movie Or A Special

  • War Of The Appliances

    Mobius Award 2005, Technique: Special FX

     

 

Articles and personal work featured

 

  • Expose 01, Created and Edited by Mark Snoswell and Leonard Theo,by Ballistic Publishing (ISBN 0-9750965)
  • Images featured in Essential CG Lighting Techniques with 3ds Max, by Darren Brooker, Focal Press (ISBN-10: 024052117X)
  • Interview in CADesigner No. 184 08/2003
  • Cover of Hungarian magazine Design21
  • Images featured in 3D World Magazine as part of promotion for Cgtalk.com
  • Article written for 3D World Magazine (Issue 36 - 2003, Photorealistic Texturing)
  • 3D World Magazine article reissued in a 3D World Magazine special in 2003.
  • Promotional artwork for Cebas finalRender product;
    featured on box cover and numerous magazines covering finalRender,
    including CGI Magazine and 3D World
    Cover of the German magazine PCgo 1/2001 February/March as well as
    part of article about digital humans
  • Images featured in 3D Studio Max R3 Bible, January 2000, Kelly Murdock, IDG Books Worldwide
  • Images featured in 3D Studio Max R3 F/X and Design, Jon A. Bell, October 15, 1999, The Coriolis
  • Images featured in Digital Production 4/99 as a promotion for 3dmax.de
  • Monzoom 3D box and advertisement image
  • Modeling article on Autodesk's The Area website
  • Texturing article on 3DTotal.com